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Seven letter words are built from parts
At five letters, most answers are single chunks you either know or don't. At seven, many answers are a shorter word with something stuck on: CURL plus ING, PADDLE plus S, PLAY plus ERS. That changes how you should read the tiles.
The numbers back this up. In the list of everyday seven letter words the solver ranks first, about 29 per cent end in S, about 16 per cent end in ED and about 14 per cent end in ING. Once you know the ending, you are really solving a four or five letter word, which is far easier.
Entering your clues
Use the Colour tiles tab when you have the guesses in front of you. Type each seven letter guess, then tap its tiles to match the game. On a keyboard, tab to a tile and press G (or R) for right spot, Y for wrong spot or X for not in word. Canuckle Plus shows right-spot letters in red, not green, but they go in the same way.
Use the Quick clues tab when you only have notes. Seven letter games tend to run longer, and it is easy to lose track of which guess showed what. In Quick clues you just list right-spot letters by position, wrong-spot letters under the spot where they appeared, and every letter that isn't in the word in one box.
Worked example: finding CURLING
With nothing entered, the helper suggests SALTIER, a word packed with common letters. Say the answer is CURLING. The game returns S grey, A grey, L yellow, T grey, I right spot, E grey, R yellow.
Enter that and the helper shows 45 possible answers, but only 8 are everyday words: COWGIRL, CURLING, FURLING, GLORIFY, HURLING, LORDING, LURKING and RIFLING. Most of them end in ING, which tells you where to look.
Its next suggestion is FURLONG. That word can't be the answer, since the fifth letter has to be I, but it tests F, U, O, N and G at once, and those are the letters that separate the words left on the list.
Suppose you play POURING instead, because it can still win. P and O come back grey, U and R are in the wrong spot, and I, N and G land in the right spots. Now there are 8 possible answers, and the 4 everyday ones are CURLING, FURLING, HURLING and LURKING. The helper suggests HEMLOCK next, which checks H, C and K in one guess and would settle it.
Strategy for long word grids
- Find the ending first. If I, N and G or E and D show up near the end, the back of the word is probably settled. Switch your attention to the front.
- Check for a plural. A green S in the last spot often means a six letter word plus S. Think of six letter words that fit, then add the S.
- Spend letters, not hopes. With dozens or hundreds of candidates left after one guess, a second guess full of new letters is nearly always worth more than an early attempt at the answer.
- Mind repeated letters. Doubles are easy to miss in long words like LETTERS, PADDLES and BALLOON. One copy can be green while the other is grey, and the helper handles that the same way the game does.
Seven letters on Canuckle Plus
The weekly Canuckle Plus puzzle switches between six and seven letters, and its answers lean on Canadian places, food and slang. When it's a seven letter week, this is the page to use. For the six letter weeks, open the 6 letter Wordle solver, and for the regular daily grid there is the five letter Wordle solver.
If you have a pile of letters rather than coloured tiles, the anagram solver finds every word you can build from them, and the Jumble solver handles scrambled words of an exact length.